

But because she is bored, she dreams about so many things and she finds out that a little boredom is not so bad. Without it, Sarah doesn't know what to do. “Help! Ik Verveel Me” (translated from Dutch "Help! I’m bored") is the story about Sarah, an 11 years old girl, and a crazy idea of her parents: a week without a phone. Thanks!īook cover for “Help! Ik Verveel Me” by Karin van Driel

He's handsome, in a cold and aloof way, with green eyes that stand out from his olive skin and short black hair.Ĭover size - Amazon likes big covers, so please be able to make something around 2500x1550px. Hero - Mercenary captain, a broad-shouldered man in a brown leather duster and boots that seem antiquated next to his intricate mesh vest armor and laser pistols. Heroine - Archaeologist/entrepreneur with mischievous brown eyes, wavy dark blonde hair, and a khaki jumpsuit full of pockets Settings: ruins on a desert planet, a jungle moon with huge trees and scary wildlife, and buddhist monastery on a cliff side, sleek black combat shuttles, and the mercenary ship itself (inspired by a raptor) Either scenario guarantees his life will be in danger. Suddenly, thanks to this woman, Viktor's ship is in danger, his crew members are going missing, and he's fighting deadly creatures in a jungle in the middle of a storm. But things grow more complicated when other bounty hunters show up, wanting to claim Ankari for themselves. The safest thing to do is to keep her in the brig and ignore her until she can be handed off to the man who wants her. He finds himself admiring her spirit, but her warrant promises she's a criminal. But Ankari Markovich is trouble from the start, nearly eluding his elite forces, and then, even after she's captured, fighting and tricking his people left and right, in an attempt to escape his ship. If she can't figure out a way to escape before she's delivered to the man's home world, she could be forced into a life of indentured servitude, or worse.Ĭaptain Viktor Mandrake doesn't usually take on piddling bounty hunting gigs, but when his intel officer informs him of a criminal on a nearby planet, he figures it wouldn't hurt to take a shuttle down to collect the woman. The captain is intent on turning her over to some finance lord who has, for reasons unknown, put a bounty on her head, a ridiculously large one at that. Unfortunately, she has no sooner collected her samples than she's captured by a band of brawny mercenaries. Blurb: Skulking around in the ruins on a planet swarming with treasure hunters, slavers, and bounty hunters probably isn't good for one's health, but Ankari Markovich needs a few archaeological samples for her latest business venture, a venture that might prove lucrative enough to move her parents and siblings off the impoverished home world where she grew up.
